The torpedo armament has a high range, but not the greatest speed and damage. The ship’s strong gunnery and large HP pool allow her to effectively contest Key Areas while posing a serious threat to enemy destroyers. In addition to a greatly increased fire rate, the alternative mode grants a temporary bonus to HE shells’ damage and chance to set fire. Joshua Humphreys is a faster and more agile ship with six main battery guns and access to the “Burst Fire” alternative firing mode. The main armament of this supership consists of powerful 127 mm post-war dual-purpose mounts, complemented with two five-tube torpedo launchers. The stats are subject to change during the testing.Ī destroyer structurally similar to the Gearing-class ships. 4 slot – Surveillance Radar (Duration time – 40 s Detection of ships – 10.0 km Reload time – 120 s Charges – 3)Īll stats are listed without crew and upgrade modifiers but with best available modules.2 slot – Specialized Repair Teams (Duration time – 20 s HP per second – 866 Reload time – 80 s Charges – 3).Detectability after firing main guns in smoke – 5.6 km. Number of explosions in a salvo – 6, damage within an explosion – 1890, action zone 3.5 – 6.9 km.AA defense long-range: continuous damage per second – 133, hit probability – 90 %, action zone – 6.9 km.AA defense mid-range: continuous damage per second – 588, hit probability – 90 %, action zone – 4.0 km.Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.ĪA defense: 6×1 40.0 mm., 8×2 76.2 mm., 5×2 152.0 mm: Number of Aircraft in Attacking Flight – 1.
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